Logan Olson

Logan Olson

Creative technologist working in machine learning, robotics, VR, and interactive experiences. Previously Disney Imagineering, Google, and PlayStation.

RL humanoid crawl

Used reinforcement learning to teach a Unitree G1 humanoid robot to transition from standing to crawling.

SoundStage VR

Built a room-scale VR music studio and released it on Steam as a one-person indie dev. Google acquired it, and the project was later open-sourced.

47 granted patents

47 granted US patents and 107 published records across interaction, AR/VR, creative tools, and machine learning.

Robot lemonade stand

Built an autonomous robot that talks with customers, takes payment, and pours lemonade.

Real-time robot conversation

Built a local robot conversation system with speech recognition, reasoning, and voice generation running locally on a 5090 GPU.

Work experience

Disney Imagineering → Google → PlayStation → independent robotics and ML.

Google Game Builder

Led the Google Area 120 team developing Game Builder (released in 2018), a multiplayer 3D sandbox for creating games without writing code.

Beatsheet.ai

Designed and built a GPT-3 screenwriting application in 2021 for developing scenes, dialogue, and screenplays.

Disney Playmation

Creative R&D for Playmation, a system of wearable technology and connected toys for physical Avengers play.

Generative 3D for games

Director of Generative ML at Haven Studios / PlayStation, including 3D asset generation and rapid game prototyping. Here are a few presentations I gave during my time there.

Jedi Challenges

Creative R&D for Star Wars: Jedi Challenges, connecting physical interaction with augmented reality.

Talk at MIT

Presented work on machine learning, creative tools, and game development at MIT.

Daydream

Developed VR/AR prototypes as a Senior UX Engineer at Google’s Daydream Labs, including experiments with animating 3D characters.

Smartphone VR headset

Developed a smartphone-based VR headset design in 2011 with David Krum, Evan Suma, and Mark Bolas at USC ICT.

Touch table + VR

Prototyped a shared environment connecting a touch table with an immersive VR view.

VR @ ICT

Researched and prototyped VR interfaces as an Annenberg Fellow at USC ICT while earning an MFA, including smartphone headsets and shared touch-table / VR environments.