RL humanoid crawl
Used reinforcement learning to teach a Unitree G1 humanoid robot to transition from standing to crawling.
Creative technologist working in machine learning, robotics, VR, and interactive experiences. Previously Disney Imagineering, Google, and PlayStation.
Used reinforcement learning to teach a Unitree G1 humanoid robot to transition from standing to crawling.
Built a room-scale VR music studio and released it on Steam as a one-person indie dev. Google acquired it, and the project was later open-sourced.
47 granted US patents and 107 published records across interaction, AR/VR, creative tools, and machine learning.
Designing and building an expressive robot character.
Built an autonomous robot that talks with customers, takes payment, and pours lemonade.
Built a local robot conversation system with speech recognition, reasoning, and voice generation running locally on a 5090 GPU.
Disney Imagineering → Google → PlayStation → independent robotics and ML.
Led the Google Area 120 team developing Game Builder (released in 2018), a multiplayer 3D sandbox for creating games without writing code.
Designed and built a GPT-3 screenwriting application in 2021 for developing scenes, dialogue, and screenplays.
Creative R&D for Playmation, a system of wearable technology and connected toys for physical Avengers play.
Developing procedural digital eyes for social robots, including gaze and expression.
Director of Generative ML at Haven Studios / PlayStation, including 3D asset generation and rapid game prototyping. Here are a few presentations I gave during my time there.
Creative R&D for Star Wars: Jedi Challenges, connecting physical interaction with augmented reality.
Presented work on machine learning, creative tools, and game development at MIT.
Developed VR/AR prototypes as a Senior UX Engineer at Google’s Daydream Labs, including experiments with animating 3D characters.
Developed a smartphone-based VR headset design in 2011 with David Krum, Evan Suma, and Mark Bolas at USC ICT.
Prototyped a shared environment connecting a touch table with an immersive VR view.
Researched and prototyped VR interfaces as an Annenberg Fellow at USC ICT while earning an MFA, including smartphone headsets and shared touch-table / VR environments.