Logan Olson

47 granted patents

47 granted US patents and 107 published records across interaction, AR/VR, creative tools, and machine learning.

  1. Three-Dimensional Placeholder Representations of Large-Scale Assets in Gaming Applications

    Show simple 3D stand-ins for huge game objects until the full versions load

    US20260295400A1 · Sony Interactive Entertainment Inc.; Sony Interactive Entertainment LLC · 2026

  2. AI-Assisted Asset Separation, Editing, and Reintegration

    Pull one piece out of a game asset, edit it with AI, put it back

    US20260273396A1 · Sony Interactive Entertainment Inc.; Sony Interactive Entertainment LLC · 2026

  3. Multi-Dimensional Neural Object Representations of Large-Scale Assets in Gaming Applications

    Represent huge game assets compactly using AI-based 3D models

    US20260273416A1 · Sony Interactive Entertainment Inc.; Sony Interactive Entertainment LLC · 2026

  4. Artificial Intelligence-Based User Interface Presentation

    Let AI decide how an app's screen is laid out for you

    US20260277630A1 · Sony Interactive Entertainment Inc.; Sony Interactive Entertainment LLC · 2026

  5. Interactive Image Generation Using One or More Text, Image, or Vision Neural Networks

    Create and refine images interactively by mixing text, pictures, and AI vision

    US20260253277A1 · Sony Interactive Entertainment (presumed; not listed on Justia) · 2026

  6. LLM Text Editing Using UUID Line Tags

    Ask an AI in plain words to edit code, and it changes exactly the right lines

    US20260099302A1 · Sony Interactive Entertainment LLC · 2026

  7. Semantic-based font searching in vector space using machine learning

    Find fonts by describing the look or feel you want

    US12730840B2 · Sony Interactive Entertainment LLC · 2026

  8. Semantic-based font searching in vector space using machine learning

    Describe the mood you want and find fonts that match it

    US20260044561A1 · Sony Interactive Entertainment LLC · 2026

  9. LLM-based game schema generation, cross-referencing, and instantiation

    Have AI draft a game's building blocks so developers code faster, crash less

    US12602355B2 · Sony Interactive Entertainment LLC · 2026

  10. LLM-based game schema generation, cross-referencing, and instantiation

    Have AI draft a game's building blocks so they fit together without crashing

    US20260056920A1 · Sony Interactive Entertainment LLC · 2026

  11. Multi-File Based Game Development Environment Using Large Language Models

    Build a whole video game by chatting with an AI in your browser

    US20260048328A1 · Sony Interactive Entertainment LLC · 2026

  12. Object-Based Composite Image Rendering Using Alpha Blending

    Describe a design in words and get movable, editable picture layers

    US20260045009A1 · Sony Interactive Entertainment LLC · 2026

  13. Character Customization Using Text-to-Image Mood Boards and LLMs

    Pick four inspiring pictures and get a one-of-a-kind outfit piece for your character

    US20250307567A1 · Sony Interactive Entertainment LLC · 2025

  14. Texture-Based Guidance for 3D Shape Generation

    Paint zones on a head to tell AI where a generated mask should cover

    US20250308162A1 · Kes Tech Group Gmhh · 2025

  15. Posterized (Palette-Based) Text-to-Texture

    Generate 3D textures from text using a limited color palette

    US20250308092A1 · Sony Interactive Entertainment LLC · 2025

  16. Shaping neural radiance field (NeRF) generation using multiple polygonal meshes

    Type a description and get a 3D game character shaped to fit

    US12469220B2 · Sony Interactive Entertainment LLC · 2025

  17. Shaping neural radiance field (NeRF) generation using multiple polygonal meshes

    Type a description and get a 3D game object shaped to fit a template

    US20250005859A1 · Sony Interactive Entertainment LLC · 2025

  18. Shaping neural radiance field (NeRF) generation using multiple polygonal meshes

    Describe a 3D character in words, with simple shapes keeping it in bounds

    US20260051125A1 · Sony Interactive Entertainment LLC · 2026

  19. Using polygon mesh render composites during neural radiance field (NeRF) generation

    Train AI to make better 3D models from text descriptions

    US12597209B2 · Sony Interactive Entertainment LLC · 2026

  20. Using polygon mesh render composites during neural radiance field (NeRF) generation

    Type a description and get a 3D object built around existing models

    US20250005863A1 · Sony Interactive Entertainment LLC · 2025

  21. Neural radiance field (NeRF)-to-mesh technique using voxels and quad polygons

    Turn an AI-generated 3D scene into a clean model that games can use

    US20250005860A1 · Sony Interactive Entertainment LLC · 2025

  22. Rapid generation of 3D heads with natural language

    Type a description and quickly get a matching 3D character head for games

    US12272001B2 · Sony Interactive Entertainment LLC · 2025

  23. Rapid generation of 3D heads with natural language

    Type a description and instantly get a 3D character head for a game

    US20240112403A1 · Sony Interactive Entertainment LLC · 2024

  24. Rapid generation of 3D heads with natural language

    Describe a character's head in words and get a game-ready 3D model

    US20250218121A1 · Sony Interactive Entertainment LLC · 2025

  25. Hyper-personalized game items

    Describe an accessory in words and get a custom 3D item in your game

    US12427424B2 · Sony Interactive Entertainment LLC · 2025

  26. Hyper-personalized game items

    Get game items made just for you, based on your own preferences

    US20240115954A1 · Sony Interactive Entertainment LLC · 2024

  27. Hyper-Personalized Game Items

    Describe a custom item in words and get it made for your game character

    US20260000992A1 · Sony Interactive Entertainment LLC · 2026

  28. Auto-generated shader masks and parameters

    Recolor game textures instantly while using less memory

    US12406424B2 · Sony Interactive Entertainment LLC · 2025

  29. Auto-generated shader masks and parameters

    Recolor game textures endlessly while using far less memory

    US20240119655A1 · Sony Interactive Entertainment LLC · 2024

  30. Auto-Generated Shader Masks and Parameters

    Recolor game art instantly by combining grayscale masks with a chosen color palette

    US20250363712A1 · Sony Interactive Entertainment LLC · 2025

  31. Digital supplement association and retrieval for visual search

    Point your phone at something and get extra content about it

    US10579230B2 · Google LLC · 2020

  32. Digital supplement association and retrieval for visual search

    Point your phone at something and get extra content about it

    US20190391715A1 · Google LLC · 2019

  33. Digital supplement association and retrieval for visual search

    Point your phone at a poster and get extra content about it

    US10878037B2 · Google LLC · 2020

  34. Digital Supplement Association and Retrieval for Visual Search

    Point your phone at a poster and get extra content about it

    US20190392084A1 · Google LLC · 2019

  35. Digital supplement association and retrieval for visual search

    Snap a picture of something and see linked bonus content

    US11023106B2 · Google LLC · 2021

  36. Digital supplement association and retrieval for visual search

    Link bonus content to real-world images so cameras can find it

    US20210073295A1 · Google LLC · 2021

  37. Digital supplement association and retrieval for visual search

    Attach digital extras to real objects so cameras can unlock them later

    US11640431B2 · Google LLC · 2023

  38. Digital supplement association and retrieval for visual search

    Point your phone at a poster and get extra content about it

    US20230315788A1 · Google LLC (presumed) · 2023

  39. Digital supplement association and retrieval for visual search

    Attach digital content to real-world images so cameras can find it later

    US12032633B2 · Google LLC · 2024

  40. Digital supplement association and retrieval for visual search

    Attach digital extras to pictures so scanning them brings the extras up

    US20240320269A1 · Google LLC · 2024

  41. Digital supplement association and retrieval for visual search

    Scan something with your camera to pull up linked AR content

    US12579194B2 · Google LLC · 2026

  42. Digital Supplement Association and Retrieval for Visual Search

    Point your phone at a poster and get extra content about it

    US20260187154A1 · Google LLC · 2026

  43. Distributed storytelling environment

    Play one interactive story with toys in different homes at once

    US10928915B2 · Disney Enterprises Inc · 2021

  44. Distributed Storytelling Environment

    Play a story with toys that react together across different homes

    US20170228026A1 · Disney Enterprises Inc · 2017

  45. Storytelling environment: mapping virtual settings to physical locations

    Turn the rooms of your house into places in an interactive story

    US10369487B2 · Disney Enterprises Inc · 2019

  46. Storytelling Environment: Mapping Virtual Settings to Physical Locations

    Turn rooms of your house into places in an interactive story

    US20170232358A1 · Disney Enterprises Inc · 2017

  47. System and method of simulating first-person control of remote-controlled vehicles

    Fly a remote-control drone as if you're sitting inside it, with game graphics

    US9996978B2 · Disney Enterprises Inc · 2018

  48. System and Method of Simulating First-Person Control of Remote-Controlled Vehicles

    Fly a toy drone from its own point of view with game graphics

    US20170228932A1 · Disney Enterprises Inc · 2017

  49. System and method of simulating first-person control of remote-controlled vehicles

    Drive a toy car as if you were sitting inside it

    US10580216B2 · Disney Enterprises Inc · 2020

  50. System and method of simulating first-person control of remote-controlled vehicles

    Fly a toy drone from its own point of view, with game graphics added

    US20180268612A1 · Disney Enterprises, Inc. (presumed; not listed on Justia) · 2018

  51. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    See a glowing virtual blade on a toy sword handle through AR

    US9846971B2 · Disney Enterprises Inc · 2017

  52. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    Hold a toy sword handle and see a glowing blade in AR

    US20170206709A1 · Disney Enterprises Inc · 2017

  53. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    Hold a toy sword handle and see a glowing blade appear in AR

    US9972138B2 · Disney Enterprises Inc · 2018

  54. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    Hold a toy sword handle and see a virtual blade attached in AR

    US20180005452A1 · Disney Enterprises Inc · 2018

  55. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    Turn a toy sword handle into a full virtual blade in AR

    US10223836B2 · Disney Enterprises Inc · 2019

  56. Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon

    Swing a toy sword handle and see a virtual blade attached

    US20180261013A1 · Disney Enterprises, Inc. (presumed; not listed on Justia) · 2018

  57. Systems and Methods for Providing Input to a Computer-Mediated Reality Device Using a Viewing Device

    Control your phone's AR or VR app with a button on the headset

    US20170256197A1 · Disney Enterprises Inc · 2017

  58. Shield (design)

    The look of a toy shield design

    USD819750S1 · Disney Enterprises Inc · 2018

  59. Power activator (design)

    The look of a handheld power-activator gadget

    USD823396S1 · Disney Enterprises Inc · 2018

  60. Toy hand (design)

    A distinctive look for a wearable toy hand

    USD831128S1 · Disney Enterprises Inc · 2018

  61. Bot (design)

    The look of a small toy robot

    USD792525S1 · Disney Enterprises Inc · 2017

  62. Repulsor gear (design)

    The look of a wearable superhero repulsor glove design

    USD819745S1 · Disney Enterprises Inc · 2018

  63. Compact augmented reality / virtual reality display

    Slide your phone into a compact headset to see AR or VR

    US10459230B2 · Disney Enterprises Inc · 2019

  64. Compact Augmented Reality / Virtual Reality Display

    Slip your phone into a compact headset to see AR graphics

    US20170219826A1 · Disney Enterprises Inc · 2017

  65. Compact augmented reality / virtual reality display

    Use your phone as the screen in a small, lightweight AR headset

    US12386177B2 · Disney Enterprises Inc · 2025

  66. Compact augmented reality / virtual reality display

    Slide your phone into a compact headset to see AR or VR

    US20200041800A1 · Disney Enterprises Inc · 2020

  67. Incorporating and coordinating multiple home systems into a play experience

    Your home's lights and thermostat react to what happens in your game

    US10583361B2 · Disney Enterprises Inc · 2020

  68. Incorporating and Coordinating Multiple Home Systems into a Play Experience

    Your home's lights and shades change along with the game you play

    US20170225069A1 · Disney Enterprises Inc · 2017

  69. Incorporating and coordinating multiple home systems into a play experience

    Make your home's lights and gadgets react in sync with a game

    US11311804B2 · Disney Enterprises Inc · 2022

  70. Incorporating and coordinating multiple home systems into a play experience

    Make your home's lights and gadgets react in sync with a game

    US20200171384A1 · Disney Enterprises Inc · 2020

  71. Converting a monocular camera into a binocular stereo camera

    Let one camera see in 3D like a pair of eyes

    US10455214B2 · Disney Enterprises Inc · 2019

  72. Converting a Monocular Camera into a Binocular Stereo Camera

    Give a single camera 3D depth vision using two mirrors

    US20170257618A1 · Disney Enterprises Inc · 2017

  73. Converting a monocular camera into a binocular stereo camera

    Clip mirrors onto your phone so its single camera can sense depth

    US11178380B2 · Disney Enterprises Inc · 2021

  74. Converting a monocular camera into a binocular stereo camera

    Turn a single-lens camera into a 3D depth-sensing stereo camera

    US20200045294A1 · Disney Enterprises Inc · 2020

  75. Focus control for virtual objects in augmented reality (AR) and virtual reality (VR) displays

    Make virtual objects blur naturally, like real things out of focus

    US9996984B2 · Adeia Media Holdings Inc · 2018

  76. Focus Control for Virtual Objects in AR and VR Displays

    Blur or sharpen virtual objects in a headset so they look natural

    US20180012417A1 · Adeia Media Holdings Inc · 2018

  77. Focus control for virtual objects in AR and VR displays

    Warn AR and VR creators when objects would strain viewers' eyes

    US10621792B2 · Disney Enterprises Inc · 2020

  78. Focus control for virtual objects in AR and VR displays

    Warn AR/VR creators when a virtual object would be uncomfortable to look at

    US20180247464A1 · Disney Enterprises Inc · 2018

  79. Calibration of virtual image displays

    Quickly tune an AR headset to your eyes by picking a dot

    US10424295B2 · Disney Enterprises Inc · 2019

  80. Calibration of Virtual Image Displays

    Line up a few dots to tune your AR headset to your eyes

    US20170221273A1 · Disney Enterprises, Inc. (presumed; not listed on Justia) · 2017

  81. Combination gesture game mechanics using multiple devices

    Team up with friends' gadgets to trigger special combo moves in games

    US10317988B2 · Disney Enterprises Inc · 2019

  82. Combination Gesture Game Mechanics Using Multiple Devices

    Trigger special game moves by doing timed motions across two devices

    US20170220104A1 · Disney Enterprises Inc · 2017

  83. Fitness-Based Game Mechanics

    Earn video game rewards by exercising in real life

    US20170216675A1 · Disney Enterprises, Inc. (presumed; not listed on Justia) · 2017

  84. Virtual blaster

    Flex your arm to fire a virtual blaster in a play game

    US10300372B2 · Disney Enterprises, Inc. · 2019

  85. Virtual Blaster

    Fire a pretend blaster just by flexing your arm muscles

    US20180093181A1 · Disney Enterprises Inc · 2018

  86. Tracking specific gestures relative to user movement

    Recognize specific gestures even while the player is moving around

    US10265621B2 · Disney Enterprises Inc · 2019

  87. Tracking Specific Gestures Relative to User Movement

    Recognize a player's specific gestures even while they move around

    US20160206957A1 · Disney Enterprises Inc · 2016

  88. Techniques for providing non-verbal speech recognition in an immersive playtime environment

    Hum or shout to make toys react during play

    US9855497B2 · Disney Enterprises Inc · 2018

  89. Techniques for Providing Non-Verbal Speech Recognition in an Immersive Playtime Environment

    Hum, roar, or shout to make toys react during play

    US20160206955A1 · Disney Enterprises Inc · 2016

  90. Wearable garments recognition and integration with an interactive gaming system

    Wear a costume piece that the game recognizes and reacts to

    US10105594B2 · Disney Enterprises Inc · 2018

  91. Wearable Garments Recognition and Integration with an Interactive Gaming System

    Show off your game rank and achievements on clothing with screens

    US20170361225A1 · Disney Enterprises Inc · 2017

  92. Identifying hand gestures based on muscle movement in the arm

    Wear an armband that knows your hand gestures without cameras

    US10067564B2 · Disney Enterprises Inc · 2018

  93. Identifying Hand Gestures Based on Muscle Movement in the Arm

    Wear an armband that knows your hand gestures from your arm muscles

    US20170045946A1 · Disney Enterprises Inc · 2017

  94. Storytelling environment: interactive devices with integrated memory component

    Snap an accessory onto a toy to unlock sounds and effects stored inside

    US9770651B2 · Disney Enterprises Inc · 2017

  95. Storytelling Environment: Interactive Devices with Integrated Memory Component

    Snap a disc onto a toy so it plays its own stored effects

    US20150238854A1 · Disney Enterprises Inc · 2015

  96. Storytelling environment: altering gameplay based on battery life

    Story toys share the action based on whose battery is fullest

    US9675888B2 · Disney Enterprises Inc · 2017

  97. Storytelling Environment: Altering Gameplay Based on Battery Life

    Keep a toy-based story going by shifting roles away from low-battery toys

    US20150224400A1 · Disney Enterprises Inc · 2015

  98. Interactive turret robot

    A toy robot that drives and swivels its turret using one motor

    US9927235B2 · Disney Enterprises Inc · 2018

  99. Interactive Turret Robot

    A toy robot that drives and spins its turret with one motor

    US20150151208A1 · Disney Enterprises Inc · 2015

  100. Techniques for representing imaginary participants in an immersive play environment

    Battle an invisible imaginary enemy that moves around your room

    US10039975B2 · Disney Enterprises Inc · 2018

  101. Techniques for Representing Imaginary Participants in an Immersive Play Environment

    Battle an invisible enemy that moves around you during play

    US20160199730A1 · Disney Enterprises Inc · 2016

  102. Systems and methods for using augmented reality with the internet of things

    See and control your smart home devices through augmented reality

    US11663783B2 · Adeia Media Holdings Inc · 2023

  103. Systems and Methods for Using Augmented Reality With the Internet of Things

    See and control smart home gadgets through augmented reality

    US20170228936A1 · Adeia Media Holdings Inc · 2017

  104. Systems and methods for interacting with a virtual interface

    Touch virtual objects in midair to control a virtual menu

    US10788966B2 · Disney Enterprises Inc · 2020

  105. Systems and Methods for Interacting With a Virtual Interface

    Touch virtual objects in midair to control a floating menu

    US20170228139A1 · Disney Enterprises Inc · 2017

  106. Systems and methods for tracking objects for augmented reality

    Keep AR effects locked onto real objects as they move

    US10587834B2 · Disney Enterprises Inc · 2020

  107. Systems and Methods for Tracking Objects for Augmented Reality

    Keep AR effects locked onto real objects as they move

    US20170257594A1 · Disney Enterprises, Inc. (presumed; not listed on Justia) · 2017